
While being slow on the ground, Zelda has a good amount of tools that allows her to keep her game safe while approaching and punishing opponents, with a good variety of moves. She has very powerful moves that can KO earlier, with some disjointed hitboxes and extended range thanks to them being imbued with magic. Zelda is a floaty and powerful character, being a potent Glass Cannon with a focus on Precision attacks, striking opponents with pinpoint accuracy.
It can also be destroyed if it takes 13% damage or more, preventing Zelda from using it again for 9 seconds. The Phantom from Phantom Slash can be reflected, coming back and dealing damage to Zelda. Farore's Wind has very high ending lag, preventing Zelda from moving while free-falling immediately after re-appearing. Also, its slow ending lag and predictability makes it a very easy attack to dodge. Din's Fire renders Zelda helpless when used in the air. Has many slow attacks with low priority and poorly placed hitboxes, making her easy to punish. Some of her strongest attacks, namely her Forward, Back and Down Aerials, requires pinpoint accuracy due to their small sweetspots. Very slow dashing speed, being the fifth slowest in the game. Very floaty and lightweight, being at the top of the "Featherweight" ranking, tied with Sheik. Phantom Slash is good for edge-guard and can protect Zelda from incoming attacks. Much like other teleport moves, it can be ledge-cancelled to negate all the ending lag. Farore's Wind grants great multi-directional recovery and can also be used offensively. This is one of the few projectiles in the game immune to Rosalina's Gravitational Pull. Din's Fire is a great poking tool as well very versatile for edge-guard. This move is also a good spacing tool and its midair version can aid Zelda's recovery as it stalls her in the air. Has many options for KOs, with powerful Smash Attacks and Aerial Attacks. Great out of shield and punishing options with her Forward and Back Aerials, also known as "Lightning Kicks". Has transcending priority in the following attacks: Neutral Attack, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash and all Aerial. Good air mobility, with floatiness that allows her attacks to string well in the air.